Naturally, some characters may have more points in Complications than they use, so they will have unspent points you can use to further customize them. I also disregard any rules regarding maximum points of Complications in order to make it easier for you, the reader, to customize the character as you wish. Normally, Normal and Heroic-level characters don’t pay for equipment, Superheroes do. 6 th Edition characters don’t worry about Normal Characteristic Maxima but may (or may not) pay for equipment. They may also use Normal Characteristic Maxima (in which Characteristics over a certain value cost double) and may (or may not) pay for their equipment. In any case, all 6 th Edition characters are built on a number of base points that follows a fairly simple progression–Ĭharacters built using 5 th Edition will use somewhat different point values. The most powerful superheroes are Galactic Superheroes, who are characters capable of action on an almost cosmic scale. They can also be high-end cinematic action heroes, wuxia-styled martial artists, or epic-level fantasy characters. Superheroes tend to be, but don’t have to be, comic book costumed characters. In campaigns they can be used as Player Characters, as rivals to the PCs, as foes, or as templates on which to develop original characters. They are often cinematic action heroes, equal to, or more powerful than most HERO System heroic-level Player Characters. Heroes are a step above Normals, but usually are still within the realm of the “real world”. Normals are, naturally, mostly normal characters, usually used in campaigns as background Non-Player Characters, as Dependent Non-Player Characters, or as otherwise everyday people.
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However, for those of you who own Hero Designer 3rd Edition, I’m now including the character’s HD file with each character sheet-so you can easily edit and export the character into any format you like.Īll characters are built on three broad scales– Normal, Hero, and Superhero. In addition, all character sheets updated to HERO System 5 th or 6 th Edition will use the standard character sheet layout described in the HERO System writer’s guidelines (at These character sheets are presented with the PRE (pre-formatted) tag, which allows me to A) match the writer’s guidelines format, and B) is the easiest for me to edit. Everything is as "vanilla" HERO System 5 th or 6 th Edition as I can get it. This means I don’t use setting specific rules or limitations.
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I will admit to toning down some of the more excessive adaptations (such as Battle Angel Alita or the aforementioned cast of Dragon Ball Z, for example) in order to have a more “reasonable” and “playable” character design.Īdaptations are written to be as cross-genre as possible. Thus, the point totals range from around 36-points ( Deadhead from Wild Cards) to over 1500-points (such as some of the cast of Dragon Ball Z). I simply build them and then total them up. I don’t attempt to squeeze characters into a set point value, either. Thus, each adaption often has comments indicating why I chose a particular characteristic or value, or why I built a power the way I did.
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My intent with these adaptations is two-fold: to be as true to the source material as possible, and to be as complete as possible. I’d like to think I do a good job, a belief borne out by the number of positive emails I’ve received. Surbrook’s Stuff is fairly well known for its huge collection of character adaptations, most of which were written by myself-the rest being donated by other HERO System fans and gamers.
#Pre made gurps 3rd edition character generator archive
HERO SYSTEM CHARACTER ARCHIVE Spike Spiegel from the anime Cowboy Bebop